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Articles
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Title
Rating
Views
Author
Added
MMORPG Principals and basics
3.4
6005
Lew
21st Jan 04
Difficulty curve is one of the most important aspects of a good game
4284
KlikFactory
29th Jun 03
Originality is the KEY to a fun game!
4653
KlikFactory
30th Jun 03
Commence the comments!
3.5
4875
Tigerworks
9th Aug 02
The every event (and speed)
4.1
7027
Tigerworks
8th Oct 04
Making a bug-free game
4.1
6846
Tigerworks
2nd Jul 02
The Many Benefits of 'Organised Coding'
5134
Tigerworks
2nd Jul 02
Everything has gone Loopy!
4
8034
Tigerworks
3rd Jul 02
Why get MMF 1.5?
3
9816
Tigerworks
4th Jul 02
Advanced Fastlooping
3.55
6785
Tigerworks
7th Dec 04
HTTP for clickers
3.85
10850
Tigerworks
3rd Jan 05
Ideas for games
3.4
5089
Tigerworks
6th Oct 02
Need webhosting?
3.85
7979
Tigerworks
28th Apr 03
Command Line Fun
4
8022
Tigerworks
28th Oct 02
INI
3.3
9215
Tigerworks
23rd Jul 02
Videogames taught me activism
5660
Yai7
13th May 18
Can't decide which game to make?
3.7
5571
Muz
15th Mar 04
Quick, easy, yet deep storylining
3.8
6182
Muz
3rd Apr 04
More tips on making your games smaller, Muz's style
2.5
6204
Muz
24th Jun 03
Always or Every (time) conditions
3.8
5567
Muz
4th May 05
Muz's Guide to Writing a Good Article
3.45
5414
Muz
30th Apr 04
Muz's Guide to Making a Realistic Physics Engine
3.95
8920
Muz
1st Sep 05
Game Design Goals
First thing to do when starting a game...
4909
Muz
29th Jun 09
Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
4
4686
Muz
30th Jun 09
Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
4.15
5328
Muz
3rd Jul 09
Losing doesn't always have to be a bad thing
5246
Muz
23rd Aug 03
A quick guide to hiring
4684
Muz
30th May 08
Muz's Guide to Designing a Good Villain
4.05
8803
Muz
4th Nov 04
Making money from games
A few guidelines to keep in mind
3.35
5852
Muz
18th Feb 10
The Alert Admin button
3
4474
Muz
10th Jul 08
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